Thread: Debouncing
View Single Post
  #6   Spotlight this post!  
Unread 15-01-2007, 00:11
Donut Donut is online now
The Arizona Mentor
AKA: Andrew
FRC #2662 (RoboKrew)
Team Role: Engineer
 
Join Date: Mar 2005
Rookie Year: 2004
Location: Goodyear, AZ
Posts: 1,292
Donut has a reputation beyond reputeDonut has a reputation beyond reputeDonut has a reputation beyond reputeDonut has a reputation beyond reputeDonut has a reputation beyond reputeDonut has a reputation beyond reputeDonut has a reputation beyond reputeDonut has a reputation beyond reputeDonut has a reputation beyond reputeDonut has a reputation beyond reputeDonut has a reputation beyond repute
Re: Debouncing

Our team used a debouncer last year, because we've had issues with buttons in the past (notably a joystick trigger in 2005, where sometimes it would see itself flipping on/off very quickly and try to actuate a pneumatic cylinder equally as fast).

I plan on using it again this year, and for the magnetic reed switches on cylinders in addition to buttons.

However, whether or not they are necessary is entirely dependent on how you control things, and whether or not your team is having issues with buttons. It's not difficult to do, but if there's no problem, those few hours on that are better spent elsewhere.
__________________
FRC Team 498 (Peoria, AZ), Student: 2004 - 2007
FRC Team 498 (Peoria, AZ), Mentor: 2008 - 2011
FRC Team 167 (Iowa City, IA), Mentor: 2012 - 2014
FRC Team 2662 (Tolleson, AZ), Mentor: 2014 - Present