Quote:
Originally Posted by Kevin Sevcik
I was thinking about a pocket PC strategy computer. At the very least, it could point out places where you should be blcoking incipient super rows from the other alliance. I know everyone's convinced this could be a super high scoring game, but I think a good tactician is going to be blocking the super rows atleast as often as building super rows of her own. I suspect the really high scores will mostly come against weak opponents. No one's mentioned this yet, but defensive robots aren't just keeping opponents from building up rows, they're protecting the rows you're building up from being cut short by a well played opposing ringer. Your tactician(s) are going to have their hands full directing traffic and efficient coordination between teams is going to be key to success.
Also, I dispute that the middle row has any more importance than the other rows. Spoilling a vertical row of three from the bottom turns 8 points to 4 points just the same as spoilling from the middle or top. As such, I suspect the top row will be most important simply because there will be less teams than can place that high.
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Similarly me and my mentor were considering a project for my ISM course and one of the possibilities was to create a touchscreen little dealio with the rack and it would highlight your 3 best scoring options and it would give you 3 places you want to place a spoiler. We only got to the brainstorming but right now that wouldn't be
that of an idea since in the Q&A they said that it was okay if one of the drivers was using it.
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The software displaying the status of the dashboard information may also display the state of the field, and any estimated score. A laptop connected to the Dashboard Port of the Operator Interface would be considered part of the Operator Console. As such, the Coach may not touch the dashboard laptop without violating Rule <G49>.
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