Quote:
Originally Posted by Nomingo
That eyeball guy is awesome looking. How did you get the lighting so soft?
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mental ray with final gather, I then just plopped a sky light in the scene. (if you dont know what I mean look the terms up in the users reference by hitting F1 in 3ds max)
Quote:
Originally Posted by Nomingo
Also, how did you make the eyball? Is the pupil an keyed cylinder? it looks amazing.
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The eyeball consits of two parts. The eyeball, iris and pupil are all one shere. The part where the iris is on the sphere is concave. Because normal irises are concave in the eye.
The other part is the cornea, which is a half sphere over the iris and the pubil. its only job is to refect a specualr.
The eye must have a specualr on it at all times, so I set up a omni light on it to do just that. And I told the omni light to only effect the eyeball and to only cast specular