Quote:
Originally Posted by Setsanto
Alright, I've made an extremely simple animation on 3DS. It took me about 30 minutes, not including time it took me to figure out the problem itself. If you can make any suggestions, obviously quite basic ones, it would be much appreciated.
Video
Thanks alot to everyone that has replied so far
|
I would suggest staying away from falling objects in animations, unless you're prepared to use 3DS MAX's physics engine (which is quite cool BTW) or to put in a lot of precise keyframes. The reason is that in real life objects accelerate, but when just a couple of keyframes are used the object travels at a steady speed, which has a huge impact on how real a scene appears. Actually, this applies to all moving objects, but isn't as noticeable with things like an arm that accelerate pretty quickly to a steady speed. Another thing to remember when you are working on your animation, textures and bump maps are your best friend. A decent texture with a good bump map (often can just be the original image filtered and modified in an image editing program, I'd use IrfanView or the GIMP) often makes a huge impact on how good an animation looks without bogging down rendering with a bunch of polys or requiring huge expenditures of time. I like the animation, when we decided to try our hand at animation again with a brand new, totally inexperienced team we never would have dreamed of trying people. Speaking of which, if you decide to use people in your final animation, watch some videos of people walking, when you walk you make a lot of motions and weight shifts you don't normally notice, but without them an animation looks fake. Congratulations on a good start.