Quote:
Originally Posted by BuddyB309
Wow! nicely done with the map. It looks like you guys used a plane witht he noise modifier on it. That's a lot of polygons.
Nice model of the stop watch but I think the material could use a little help. It looks like plastic. Here is my suggestion. Add some raytrace to it for some reflections. Then set up some omni lights and set them to only cast a specular to the stop watch especialy to the glass. The glass on the stop watch should always have a specular on it. Then turn the glossiness way up on the glass and the metal.
otherwise good job. cant wait to see the rest.
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Either noise map or did reactor cloth and dropped it down on the table and tweaked the set scene to the perfect substep.