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Re: 3ds max help: explosion
Well, to make a type of explosion.. I'm going to assume you want to explode an object realistically. To do that, you would need to clone that object with all the materials to it at the same exact spot as the original object, shell it, cut fracture pieces through it, and have it not shown before the explosion, and right when the explosion happens, make the original one disappear and the fractured one appear, and push them all outward from the center with some sort of force. That's the general idea towards realistic pieces flying out from an explosion. You could also just make some debree, have the explosion overtake the object, make the object disappear, then have some of the debree flying outwards. Whatever works.
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