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Unread 30-01-2007, 11:20
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Re: Editable Mesh vs. Editable Poly?

I also researched this question on "professional" Max forums. The consensus is Polys are generally much more useful, but Meshes still have a couple handy features, like an accurate face count.

Some people will convert a poly into a mesh then back to a poly many times in an editing session. Evidentially there's no loss of going back & forth.