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Unread 30-01-2007, 17:37
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FRC #0116 (Epsilon Delta)
Team Role: Animator
 
Join Date: Sep 2006
Rookie Year: 2007
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Re: Editable Mesh vs. Editable Poly?

Quote:
Originally Posted by BuddyB309 View Post
I do aggree that NURBS are extreamly good at making organic models and complex surfaces like that. The trouble comes when you try to rigg NURBS.
That is exactly why we try to stay away from organic stuff in our animation.
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