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Re: Post sneak peaks of your teams AVA entry
Ok, now here is how I would make water.
a plane with lots of segments. and two wave modifiers on it with the gizmos set at a different angle. Then I would create a standard material for it and set the reflective map to raytrace. that way you have more control over the reflections. Also set the diffuse to falloff, and change some of the colors. Also a bump or a diffuse map woulding hurt either.
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