Quote:
Originally Posted by theanimator17
Oh, alright. So, start with cylinders for the bones, and then convert, and edit with the vertices's to get the same design as the bone? I'll see what i can do i guess. If not, i guess i can always find a free model somewhere maybe.
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I wouldn't use cilinders. I would use boxes and just keep cutting and adding verticies to ma a skeleton.
I also do have a model of a skeleton somewhere on my computer.