Quote:
Originally Posted by itsme
So do you think it is necessary to make the dead zone dynamic?
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Do you mean: if the tilt is higher, make the dead zone smaller, otherwise, make it bigger? You could do that, but do you really need a super-accurate fix on the light from a distance? I think it would be better to make the dead zone as small as you can without making the camera bounce, and leave it at that.
Glad to hear I'm helping. I'd rather have an opponent with an autonomous mode that's better (or at least as good as...

) mine, instead of my team winning because nobody else
had an autonomous mode.
JBot