Quote:
Originally Posted by 3dfernando
There is the "glow effect" that you can apply to particles (which will bounce)
And you can also use the lightmesh plug-in (but it doesn't work with 3dsmax v9) that makes each vertex of the mesh work like a "omni light"...
Note that real light don't appear bouncing unless it's a super laser =p
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Oooh, I forgot about glow. But having lots and lots of lights is a good way to melt your renderer.