Quote:
Originally Posted by dlavery
It is a safety violation, as previously indicated. Q.E.D.
|
Just to be fair, that Q&A response was posted
after all of the arguing above....
Fortunately for gameplay, they did make the distinction between causing a robot to become obscured, and using a device which causes the robot to become obscured, and specified that this applies to blocking the view of
opposing drivers only.
The trouble is, this really makes it much more of a gameplay ruling than a safety one—let's say that the red team are a pack of morons and they obscure the view of one of their alliance partners. It seems that that's just as unsafe as if an opponent did the same. Apart from the fact that red team 1's drivers are within yelling distance ("stop it, you morons"), red team 2 has the same conundrum: keep driving (by definition unsafely), or stop and wait for the obstruction to pass (which won't happen if red 1 gets disabled). And I realize that penalizing red 1 also penalizes red 2 and red 3—so that's not an ideal situation either. If only <S01> called for individual disqualifications....
In fact, if this were being enforced on the basis of gameplay, nobody would really care if doing the same stupid thing to your alliance is treated unequally. But for safety, shouldn't there be a solution that can be applied uniformly to whichever team is causing the hazard? As if I haven't belaboured the point enough already, let me just say it: why not describe this as a new gameplay rule, and include it in the next update?