Quote:
Originally Posted by 114ManualLabor
I personally believe that the issue lies in the lack of creativity required to move about the field.
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I think Manual Labor is on to something here. Drive systems have had a chance to be perfected over the past few years due to a relatively similar playing surface each year.
I agree with everyone here who says no more restrictions
What I do agree with is making these perfected drive systems at least partially obsolete.
6wd has seen an incredible jump in popularity over the past few years. Why not make a game in which 6wd and other common systems work, but which aren't the best style for the game.
We've seen many many different types of manipulators over the years because of the different game pieces. Why not translate that to the field and drivetrains? Force teams to innovate to get a competitive edge