Thread: wii controller
View Single Post
  #4   Spotlight this post!  
Unread 24-02-2007, 00:07
Tom Bottiglieri Tom Bottiglieri is offline
Registered User
FRC #0254 (The Cheesy Poofs)
Team Role: Engineer
 
Join Date: Jan 2004
Rookie Year: 2003
Location: San Francisco, CA
Posts: 3,188
Tom Bottiglieri has a reputation beyond reputeTom Bottiglieri has a reputation beyond reputeTom Bottiglieri has a reputation beyond reputeTom Bottiglieri has a reputation beyond reputeTom Bottiglieri has a reputation beyond reputeTom Bottiglieri has a reputation beyond reputeTom Bottiglieri has a reputation beyond reputeTom Bottiglieri has a reputation beyond reputeTom Bottiglieri has a reputation beyond reputeTom Bottiglieri has a reputation beyond reputeTom Bottiglieri has a reputation beyond repute
Re: wii controller

Quote:
Originally Posted by GeeForce View Post
I actually was wondering if someone would be able to make that work. Using the GlovePIE scripts available online, it's more than plausible that you could rig something so that wii_accelerometer_up = globemotor_forward.

Come on FIRST, loosen those wireless controller restrictions
We had something like this running.

GlovePIE would rip all of the WiiMote Datas (yes, datas) off of the controller and export it to a virtual parallel port joystick.

Then we had a python script that would read the button and analog axis values from the virtual joystick, bundle it up, and shoot it over serial. On the RC side, we had software running to rip the Wiimote datas out and map them to motors and such.

Getting this to work with the OI would be super cool though.