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Re: The burning question: How many ringers can your team REALISTICALLY score?
I have no idea what's going to happen in autonomous. That's going to depend on the average programming ability of teams in FIRST. The incentive this year simply has not pushed teams to center their efforts to code instead of mechanisms. I've seen several successful teams posting video here, in similar numbers to last year. I do think that, like last year, there will be between two and five robots per regional that can consistently score, and the rest will flounder around or play defense.
I do know that defense in the operator game will be a more effective strategy than has been suggested, because of what The Lucas said. There is a massive choke-point in the middle of the field that a one armed monkey with half a brain can effectively defend half of. Even if a box was to play around in the middle of field, get in the way of the rack and push around tubes that are thrown to robots, the ability of 1-2 robots to move about and score will be severely hampered. Try to defend that box, and you've created an even bigger mess in the middle of the field. While you sacrifice one scoring robot, you can gain more than that impeding the other team. Once they lose a spot on the rack, they're done there. You can't come back with a volume score later on.
My opinion: teams that can score well under pressure, or are good opportunists will do well this year. As well as those defenders who can do a bit of scoring themselves while they're over on the opposing alliance's side.
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