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Unread 02-03-2007, 00:12
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Re: Is Defense key to this game?

Quote:
Originally Posted by Kevin Ray View Post
4. I think that once alliances realize that they are "Parked" on a ramp waiting for their quick 60 points, each of the other three teams can each be putting on ONE tube and turn 4-in-a-row (16pts) into 7-in-a-row for 128 points. Remember that's only ONE TUBE EACH!!!!
Do you think that won't be possible?? Look at the Nationals with the tetras and offense vs. defense. In the finals there was NO defense (other than covering the previous tetra)--but blocking was nonexistent.
I'll go out on a shorter limb and say I think that's unlikely. If you're a 2 offense, 1 defense/ramp alliance and you've let the opposition line up 4 in a row somewhere uncontested, you've already failed in your goals. A defensive minded alliance should be looking to defend, pre-emptively score and spoil every possible super-row the opposition is planning. You do realize that the max possible rows can be limited to just 3 in a row with only 6 strategically placed tubes, don't you? Scoring just those 6 tubes in 2 opposing vertical rows gives a max rack score disparity of 16-96. That's assuming the offensive alliance can score the remaining 18 spider legs uncontested and that they remain unspoiled. Note that that assumes the pure offense alliance can score at 3 times the rate of the mixed alliance. While they're being defended. Frankly, if your 3 offensive robots can score 3 times faster than my 2 offensive robots, then you DO deserve to win.
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