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Unread 03-03-2007, 21:46
dbell dbell is offline
Mentor for team#3937 (Breakaway!)
AKA: David Bell
FRC #1519 (Mechanical Mayhem)
Team Role: College Student
 
Join Date: Nov 2006
Rookie Year: 2006
Location: Manchester,NH/Edmond, OK/Searcy, AR
Posts: 131
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Re: Week 1 Impressions of Rack 'N Roll

Quote:
At GSR, there was one truly reliable lift bot, and it was a simple bot that let out a platform at one side and a gradual ramp on the other, with no manipulator. It was second-round picked by the 1st seeded team, and was climbed for 60 points every round.
That is 1824 that you are talking about. 172 (the pink one) was also a very reliable lifter. there may be others too.

Quote:
If you can score, you should never defend
No. We (1519) could have scored 2 or so tubes, but, with defence we were able to stop the aliance from scoring much more than we could have scored.


My thoughts on the game as a whole are this:
(this is my opinion, and I havn't seen a lot of rouds because I've been in the pits a lot. )

1. I would have liked to see more importance for the autonomous mode. The keepers didn't make muck difference. this auto mode reminds me of 2005.

2. spoilers sound like a good idea to lower the opposing the other teams score, but.... And often it would make a lot of sense to do this instead of adding another tube to your own row, but, the other team will probably stop that from happening with defence.

3. the human player involvment is good. once I saw a HP throw a tube onto a spider .

4. ramping can ba a huge thing or it might not. it depends a lot on the teams in the match. sometimes when each alliance has a few tubes and about the same number of points the ramp can make all the difference in the world. or sometimes 2 very good tube scoring bots can get a row of 6 or more and the ramp won't help. i think that this make the game interesting.

5. the bottom spider is too important. (my opinion)

just my thoughts
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