View Single Post
  #60   Spotlight this post!  
Unread 03-03-2007, 23:54
Jack Jones Jack Jones is offline
Retired
no team
 
Join Date: Jan 2003
Rookie Year: 2003
Location: Waterford, MI
Posts: 964
Jack Jones has a reputation beyond reputeJack Jones has a reputation beyond reputeJack Jones has a reputation beyond reputeJack Jones has a reputation beyond reputeJack Jones has a reputation beyond reputeJack Jones has a reputation beyond reputeJack Jones has a reputation beyond reputeJack Jones has a reputation beyond reputeJack Jones has a reputation beyond reputeJack Jones has a reputation beyond reputeJack Jones has a reputation beyond repute
Re: Week 1 Impressions of Rack 'N Roll

I’m convinced that this game calls for a defensive ramp bot that scores tubes.

If you can’t lift your alliance, then maybe none of you can. You run the risk of losing out on the bonus points, and thereby loosing qualifying matches.

On the other hand, you can expect to see semis and finals where both sides can, and will, get the 60 points. So you’d better hang tubes.

However, no matter how well you score, there are always teams that’ll be just as good or better. No matter how well you score, a strong defensive robot can shut you down if you can’t out maneuver and/or out push and/or out run them. Besides, once you’ve got the opponents outscored, it’s unwise to give them a chance to catch up in shootout. So, the drivetrain is every bit as critical as the ramp and the scoring mechanism.

No offence to the week one teams, we saw a lot of good robots; but you haven’t seen as many in one place as you will at GLR. I predict that many of this game’s detractors will form a whole new opinion once they see that show. I’m pretty sure that the idea that defense, and ramping, and scoring are mutually exclusive will go right out the window.
Reply With Quote