Quote:
Originally Posted by neilsonster
The 2nd allliance was indeed very well-rounded. I don't think they just got unlucky though. All they had to do to beat us was get on 316's platforms earlier (or at least be ready to be lifted in the last 15 seconds). By spending more time on the field they also drew penalties. I believe only two of the three robots on our alliance could reliably climb ramps, and one of the two (772) was the only robot on the alliance who could deploy two ramps, so we couldn't ever get more than 30 points.
I suppose this is all easier said than done, but you can't just lay it all on luck. You could say the same about any alliance who suffers an upset, but there's always a reason it happens.
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The QF 3-3 (between the 2nd & 7th alliances) was decided by a 10 pt penalty when 316's lifts broke the plane of the home zone when they were realigning after being pushed around. That was a close and hard fought match, and congrats to alliance 7 for figuring out a winning strategy with 3 ramp bots.
This game is all about strategy. At FLR, it was the undefended ramp that won in elims. The 2 most consistent double ramps/lifters (316 in qf, 1518 in f) saw defense and lost to a single ramp. Moral of the story, always have one partner playing defense on your opponents ramp in the elims (unless you have a insurmountable tube lead with a minute left). I think ramp defense is often neglected since penalties are enforced in the last 15 sec in the home zone. However, those penalties don't apply if you can keep those bots out of the home zone and very few alliances can consisently ramp in under 15 sec.