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Unread 12-03-2007, 19:09
BRAVESaj25bd8 BRAVESaj25bd8 is offline
Bobby D
AKA: Bobby DeFelice
FRC #0250 (Dynamos)
Team Role: Mentor
 
Join Date: Apr 2004
Rookie Year: 2004
Location: Colonie, NY USA
Posts: 121
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Re: Week 2 Impressions of Rack 'N Roll

I do agree that the thirty points for using a ramp might seem somewhat excessive to a team who is an excellent scorer. However, think of the excitement that this creates. If you have 3 ramp bots against three tube-handling bots in a round, those ramp bots will go back to get their 60 points no matter what since they have no other way to score. This means that if those three tube handlers can score 6 ringers , they win. They may even be undefended for as long as 30 seconds. While the 30 points may seem unfair, keep in mind how tough it would be to hold a great scorer to only one or two tubes. Every single ramp robot has to do just that and THEN hope that their opposing alliance doesn't score much more.

Now think that you are a ramp-only alliance. Imagine you're going against two top scorers and another mediocre one in the elimination rounds. You held them to only 4 tubes in a row in 1:45. Then you go back and get 2 robots up on your ramp in only 10 seconds. You're psyched because you think you just won. Then you look and see that those two great scorers needed only 10 seconds of undefended scoring time to put on two more ringers, give them a row of 6 and the match win.

The GDC did an amazing job assigning point values for this game. The score can go from a blowout 128-0 to a close win the other way 30-16 in an instant with some strategic spoiler placement by one bot, and a 12 inch lift performed by the other 2. Everyone can argue that the way that they chose not to score is awarded too many points. If you are in elimination matches and you get beaten, there is a strategy in this game that can allow you to win. That's what I love about this game. As long as you have some way to score, you can win, no matter who you're up against.

just my ¥2.35 (as of today)
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