Quote:
Originally Posted by BRAVESaj25bd8
I do agree that the thirty points for using a ramp might seem somewhat excessive to a team who is an excellent scorer. However, think of the excitement that this creates. If you have 3 ramp bots against three tube-handling bots in a round, those ramp bots will go back to get their 60 points no matter what since they have no other way to score. This means that if those three tube handlers can score 6 ringers , they win. They may even be undefended for as long as 30 seconds. While the 30 points may seem unfair, keep in mind how tough it would be to hold a great scorer to only one or two tubes. Every single ramp robot has to do just that and THEN hope that their opposing alliance doesn't score much more.
Now think that you are a ramp-only alliance. Imagine you're going against two top scorers and another mediocre one in the elimination rounds. You held them to only 4 tubes in a row in 1:45. Then you go back and get 2 robots up on your ramp in only 10 seconds. You're psyched because you think you just won. Then you look and see that those two great scorers needed only 10 seconds of undefended scoring time to put on two more ringers, give them a row of 6 and the match win.
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I could not have explained it more concisely. And proof is in the Fla. regionals this past weekend. No matter how much time was spent defending against a scorer, they eventually put one on. Even if it were three on three (three ramps vs. three cappers). As soon as the scoring ramp left for his endzone he left one of the cappers to score at will--hense "The fourth scored tube". Then, when his alliance members tried to drive on board, the remaining cappers were there to score at will. Even if one of them was horrible and only scored ONE tube, the others only had to score 5 between them--an easy feat for a mid level cappers.
I still say that the finals in Georgia will consist of cappers vs. cappers UNLESS one of the cappers is a ramp with good capping ability.
The real problem is that statistically, there is almost always at least one ramp in an alliance which cannot cap. This means that many alliances during the qualifying rounds must rely on a ramp bot to win and this will ensure that MANY OF THE TOP 8 SEEDED TEAMS WILL BE RAMP BOTS. This will make it difficult to have three cappers on an elimination alliance, UNLESS A CAPPER IS ONE OF THE TOP 8 AND HAS THE GUTS TO ONLY SELECT CAPPERS!
That is where strategy and intestinal fortitude comes in!!!!!!