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I like the tower-building idea. That would be a game that would be very interesting to design for, play, and watch. It could throw in a whole bundle of added dynamics that affect strategy. Think about it: you could work together and build with your partner, have one bot build while the other scores, just demolish the other team together, or any combo of the three.
Scoring could meet the requisite evilness factor, by all means. You could have height multipliers, points for getting a robot to the top, points for number of bricks, and so on.
It probably won't happen, since there is too much danger involved (robots falling), and falling blocks and bots could do a lot of damage, but it certainly would make for an interesting game. Dean: Are you listening?
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