Thread: AVA animations
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Unread 17-03-2007, 21:34
DinkyDogg DinkyDogg is offline
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Re: AVA animations

It's a little more complicated than just posting the .max file somwhere. You also need all the resources, like textures, that go with it. On top of that, scenes have externally referenced scene .max files (Xref) which would have to be included. They would all have to be placed in folders where the program will look for them. So it's kind of complicated and unless a team has gone to some effort to make their projects easy to distribute, it's probably not worth the effort of making the project files public.

However, I am pretty sure that there is a way to compress all of those resources into a format that can be distributed as a single file. It does this automagically when network rendering. But this still leaves the problem of having really big file size when you include all the textures and external files.

Edit - Also, please name your threads something descriptive.