Quote:
Originally Posted by Frenchie
What if the key to the game were the last 30 seconds? Think about it: defensive teams HAVE to go back in the end game to score their ramp points. An offensive alliance will be able to put up 3 ringers at least during the 1 min 30sec of intensive defense. If such alliance can manage to put 3 more during the last 30 secs without defense... bye bye ramp advantage?
This is pure speculation though, but I can think of a few team that could pull it off.
Francois.
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A defensive alliance usually has one scorer. If they can do 4 tubes in a match, then they can pretty much bar any long rows from being assembled. This game is getting interesting (to think about). You have offensive titans, and then you have ramp bots and defense. If you watch the regionals that have occured over the last few weeks, you will notice that at a majority of them, a powerhouse offensive alliance was consistently taken out by ramps+defense+a few tubes on the rack. Consistently. Powerhouse scoring sounds good (i mean, it still sounds good to me), but only if there are other factors present: ramps, defensive ability, scoring ability times three, and the ability for teams to seamlessly alternate among these roles, should they be playing double or triple duty.
Having a ramp that gets a 30 point bonus isn't going to be enough. Having three robots with sub-average drivetrains isn't going to cut it. Having only one scorer and ramps, without defense won't get you very far.
I don't know.