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Re: Week 3 Impressions of Rack n' Roll
Team 766 and 488 played defensive during elimaination rounds. 766 would play offense for the first minute and place ringers at midpoints on the rack so long long rows could'nt be completed. Meanwhile 488 played defense on the tubes themselves and prevented teams from picking up tubes. Then after a minute, we switched roles. 488 would get back and set up their ramps while we played hard defensive on their top threat. In the quarter finals this was either 254 or 1070. We lost the match we plaued D on 254 because of ramp points so for QF-3 we played D on 10 70 and pushed them onto out half of the field and delayed them until fifteen seconds so they couldn't get backa dn drop their ramps and lift the other two roobts. We won because they had no ramp points and the poofs' main breaker tripped.
In the semis, 488 played the same D on woodside while we stopped 114 who tried to place a tube where we wanted to. So we cleared them out and placed the tube. The pushing match and evetual scoring by 766 took about a minute so we swtiched wth 488 and played D on woodside and got bac on 488's ramps for the win. The next match 488 played D and we scored tubes with 852 who played offense the entire time. Again we swtiched and stopped woodside from completing long rows. we got back on 488's ramps and won.
The finals went almost the same way. they sent teir D bot 1516 to play D on 852 so we scored tubes for the first minute. then we played D on 1280 and witched over to play D on 190. somehwere in our pushing atch they broke down and we pushed them to our homezone. we got on 488's ramps for the win. the second match 852 got a tube stuck n them and we pickd off but wasted time so we had to place that one tube an play D this time 190 didnt try to push through us like before and were able to get around us to set up their ramps for the win. the final match involved 766 playing offnse for only 30 seconds before helping 488 play D. we managed to dleay 190 for a minute and pinned them against the rack while they were trying to score. It took the help of both their allaince partners to stop us and 190 squeezed around us and the double pick to get back in the homezone to set up their ramps for the win. 852 and 766 both rushed to get on 488's ramps and we both over shot the ramps and we stayed on barely and got 15 points and 852 tipped slightly and ended up leaning against the allince station for no points. all in all, that was a very tense end game bcause 190 barely got both their bots off the floor and only scored 15 points each. If 766 and 852 both did not overshoot the ramps, the match outcome might have been different (im pretty sure we would have won by 1 or 2 points).
hopefully my long post signifies the importance of D. I also found out that ramps and ringer scoring complement eachother, rather than one being the decider. Usually the team with the ramp wins, but in the case of the finals, both allainces had functioning ramp bots that played smart and always got back to deploy, so actually the allicne who placed the most ringers won in that case.
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