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Re: Week 3 Impressions of Rack n' Roll
With all of the defense played at detroit, auto mode helped out. It gave the alliance 1 more keeper to add to the final score. Although this year there isnt a whole lot of a point to making auto mode (it only awards you 2 points, unlike other years when you would get a bonus for winning auto). In the end it gave those alliances an advantage over the other alliance.
Yes the first 15 seconds are the most important, in our allaince (469,302,1502) we could put up about 3 in the first 15 seconds untill the defense was coming at you.
The only default i see in this game is the points awarded for ramps. Like one of our team members said "everyone is going to make a ramp because their easy points so its not worth adding on our robot". The ramp bonus is making this game more defensive, because teams can go and push and pin the scoring teams until the last 30 seconds then get on a ramp and win. We have all seen this happen time after time.
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