Quote:
Originally Posted by BuddyB309
you should have organized all of your textures and know where you got them from, So you just put everything in a folder then zip it.
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3ds Max has a great archive utility that grabs all files associated with a scene (including maps, wherever they're located) and zips them up into one tidy file. It's under the "File" menu and I think it's called Archive, but I don't have Max installed on this computer, so I can't be sure.