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Re: It's about learning
I am completey suprised with so few Auto-modes. The auto-mode is SOOO important this year. Probably only 1 step lower in importance from Aim High. Seriously, having keepers on the rack before robots can play the defense game is like going twice to begin a game of Tic-Tac-Toe.
And it's not like it's a difficult auto-mode either. Tripple Play was difficult, Aim High was easy, Rn'R is between. I am suprised that no robots take a ringer by the side and run toward the spider legs to hook the keeper on the side.
I think the high defense is a result of the low auto-modes.
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"For every great theory about design, there is a better and contradictory theory about design. And don't let the irony of that escape you."
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