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Re: why sooo many bad robots in 07
IMHO I think that it isn't the fault of the teams for bad robots.. but as was said before, I think the game this year was a lot more complecated then people first thought it was. its a simple concept sure, but the little details involved in it matter a great deal. I believe overall vetreans and rookies alike that people missed tiny details when brainstorming or prototyping, and when we all actually realized the details we missed we hurried and rushed together a "quick fix" which ended up not working in most cases.
I also believe, as was said as well, that moat people are comparing to years before, where this year you have fewer opitions then most other games. I mean
2005: put pyramids on top or below other pyramids to creat a tic tac toe game and race back to home zone for bonus
2006: shoot balls into scoring zones ethier high or low, race onto a fixed ramp for bonus
2007: 6 robot brawl in the middle for control over movable spider legs, race back to homezone and climb a movable ramp that you have absolutly no specs on for bonus.
This game may seem simple at first but it is definatly harder then the last one I was at, and I think the main problem is that people saw how easy it looked, and didn't look deep enough into to it at the early stages of the build.
Again this is just IMHO
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