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Re: Week 3 Impressions of Rack n' Roll
I'm in Austria on business this week so while my team is busy at work with practice and getting ready for the fix it window on Sunday, I thought I would share some of my thoughts about the year so far. Like them or not:
1. I think the see-sawing of FIRST and GDC support on CD is quite amusing. One update comes out and everyone hates FIRST and the GDC. The next update comes out and everyone can't praise them fast enough...the next update...they suck again... While I agree that some rules don't make sense to me and costs my team time and money, it is what it is...a game to inspire...
2. I think the game will really be played as it was designed to at WMR next weekend. With a high number of high caliber teams, I think we are going to see some incredible alliances and scoring... I would love to see a 256 to 286 or something round...
3. I think throwing ringers onto a spider leg is not in the spirit of the game and the only reason it is allowed is to allow it to count if it actually happens. It's sad that I've seen many rounds where people are more excited about the tubes flying through the air than the robots that are placing them there.
4. I think defense is still a very good strategy for the game, but having three strong scoring robots with one of them have reliable 60 point bonus capability will win it all... And the teams with that capability will be able to use it in Atlanta where the divisions are deep with scorers, and even deeper with robots that can just play defense. If that's all you can do, you better be the best at it.
5. I understand the desire for the "method" of qualification round alliances, but it doesn't work, especially at small regionals.
6. The game is more exciting than I thought it would be.
Thats about it for now...
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Donald F. Wright Jr.
Product Manager
AVL Instrumentation & Test Systems, Inc.
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