Quote:
Originally Posted by Daniel Brim
Extremely strong offense and very little offensive opposition. As long as the opposing alliance gets 2 on with the other getting 6 (assuming scoring on just one spider for simplicity's sake), ramps still makes it anyone's game. Once 7 and 8 starts getting in the mix, spoilers and ramps are still a potent combination to win, if applicable.
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I agree. I keep thinking that eventually this game will be like 2005 in Atlanta when nobody touched eachother in the finals. The game came down to who could score the fastest. If this happens this year, it'll come down to who can put up the most ringers first, and then it'll come down to spoiler control. The spoilers will turn into the black balls from 2000, extremely coveted and often held onto until the very last second (watch what we (126) did in fm3 at Nats, ugh). If this is the case, ramp climbing may be unimportant as last minute spoiler manipulation might prove to be key to success.
However, the opposite form of game play may come down to battling it out for 1:40 or so with all three robots trying to score and block eachother simultaneously, resulting in extremely low scores (rows of 2-3, for example). Send your rampbot back at 30 seconds, deploy, and park very quickly in the last few seconds. In this case, an alliance might win strictly on the basis of ramp-climbing.
I'm very anxious to get to Atlanta right now...