Quote:
Originally Posted by Alan Anderson
My testing two years ago shows that the flags are not independent. When the "disable" pin on the competition port is grounded, the disabled_mode flag goes active as expected, but the autonomous_mode flag remains inactive whether or not the "autonomous" pin is grounded. I can state with absolute certainty that User_Autonomous_Code does not get called until disabled_mode goes away, indicating that being disabled keeps autonomous_mode from being true.
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Thanks for that information. Given that the default user code does not support that behavior and Mark's post I assumed that the flags as the user processor saw them were a direct reflection of the OI competition port pins. We need to take another look at our logic to latch the OI autonomous play and initial position switches and the "hand pointed" camera pixel offsets for one or both targets.