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Re: Championship Event - Where the "Random" Match Sorting Really "Shines"
Why can't we have a dynamic team sorting algorithm? Start out randomly then model team sucess rates and divide teams based on how well they actually perform as the day progresses! Weight wins and losses based on the "power" value of the opponents so that the system is even more accurate. Create alliances so the "power" value of each alliance is relatively similar. Add in a little randomness factor to keep things interesting.
We could extend this -- create an 3X3 matrix
Set up a fixed equation which determines a probablity value of a team ( with "power" value X) winning against another team (of power Y) if played head to head.
Plug in these values into the matrix. If teams are evenly matched the determinant should be close to 0. (right??)
This still doesn't take into account the fact that 3 ramp bots together will probably not do well even if they are very powerful from a statistical standpoint (lots of wins)
what do y'all think?
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Team 701
Last edited by Salik Syed : 01-04-2007 at 19:59.
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