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Unread 02-04-2007, 18:55
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Re: Week 5 Impressions of the Rack. The Conclusion of the Games.

Quote:
Originally Posted by Justin M. View Post
I still think that Rack n' Roll is a bit confusing. After the final buzzer for some matches, it was hard to tell if we won or not. Some kids from school said it was hard to follow, meaning you had to think too much when watching it. Aim High was very straight forward, just score points, and whoever scored the most wins.
That's interesting, because I think the exact opposite. It seemed like in aim high, people just stared dumbly at the field, and no one had any idea what was going on until they displayed the final scores on the screen. I thought rack and roll was interesting in that it was very visual and you could really follow it. There were several tense games when it came down to whether a robot or two could be lifted to win in the last couple seconds. Overall, I really liked this years game.

As for the alliance algorithm, I hated it! We are a low numbered team (624), yet we are actually a lifter, were a double forklift. So we seemed to consistently be stuck with a couple bad alliance partners, just cycling through them, and always facing off against the same couple power teams over and over. And since were a lifter, we only facilitate other people scoring. Being stuck with two rookie teams almost every match really knocks down your score. It seemed like we were being punished for being a veteran team and making a facilitative robot. I'd much rather have completely random matches, short turn-around times and all.
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