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Re: [FVC]: Autonomous Mode
Well as the old expression goes, "If it weren't for the last minute, nothing would get done!" We've finally started testing our auto codes for the new generation bot for our team (SPAM 3228). We have 8 different modes selected with 3 jumper cables. We still need some tweaking (of course), but our most robust scoring mode has the "potential" of getting 10 balls in the high goal if all the stars , planets, and moons align. We tested it about 10 times and got a low score of 2 balls (the 2 preloaded) and a high score of 6 balls. The mode was probably 3 or 4 balls.
We unstow, score the 2 preloaded balls (a bird in the hand is better than 2 in the bush), and then drive through the 2 closest piles picking up whatever we can get. We drive back to the goal and score what we picked up. If the robot gets knocked significantly off line when picking up a ball, we don't score any more. We may run out of time and miss scoring some of the balls we picked up.
We may change the program to only go after the 1 pile close to the goal. Maybe being less greedy will actual allow us to get 4, 5, or 6 more consistently.
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