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Unread 12-04-2007, 18:18
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Join Date: Apr 2007
Rookie Year: 2007
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Re: 2008 Game Format Preference

Quote:
Originally Posted by Kevin Sevcik View Post
That's.... distressing. You have basically designed a game wherein you tell teams, "You MUST build a robot that can successfully do two of these four things, or we just won't like your robot and refuse to let it play." You could just as well put into the game rules that every team must have an arm on their robot. Forcing teams to build arms, etc. under the threat that their robot automatically loses everything if some of thir systems don't work.... The just rubs me the wrong way. I think putting things in the rules to artificially force teams into design decisions will do the opposite of inspire students. Notice how much grumbling there is around here when teams are forced to use a giant heavy power distribution block, or design their robots to start with the longest dimension vertical. Teams really don't like contrived restrictions on what they can and can't do.
Well, if you don't like this idea, that's fine.

What I'm trying to say is that the game should be divided into 2 parts, with individual and team control. That way more teams would focus on building a robot that can actually score and not just push other bots around.

Defense can be a very good strategy, but if that's all your robot can do, then your at the mercy of you alliance and opponents. Having matches were the teams must play by themselves should at least motivate next year's teams to build robots that can score and defend (if necessary)
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