Quote:
Originally Posted by Jonathan Norris
They were going full out and drove right through 1114 while their arm was clearly tangled in the rack. This 10 seconds proves to me that yes, 48 was pinning. Also seeing 48 drive through 1114 like that while they were obviously tangled in the rack for 5-6 seconds till the point where the arm broke is something I doubt you would do (or I would let you do as operator).
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From a viewer you see 1114 as being tangled in the rack. As a driver and strategist I see them as trying to score, trying to complete a row that's going to lose the match for my alliance.
So what is pinning exactly? I see it as one team blocking a team against a solid structure as to prevent them from doing anything. Something swinging around and movable (especially something you are trying to score on) should hardly count. Remember in '06 when you were allowed to pin indefinitely on the ramp? The same mentality should still apply and I think that's how the refs were thinking.
The real problem here isn't robot design or play, it's the game itself. FIRST should have known better than to make game structures that extend at a perfect height to clothesline a robot or to snap an arm off. The enclosed space makes things even worse.
"Aim High" was designed with gameplay in mind, something they apparently forgot with Rack 'n Roll. I hope FIRST takes the same '06 approach next year.