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Unread 19-04-2007, 08:19
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Re: Solution for uniform ramming penalty calls

Quote:
Originally Posted by EricH View Post
Let's say that your robot travels 10 ft/s. (just a realistic, round number) Now, let's say that you have two such robots and they meet head-on at full speed. That's the same as hitting the same wall at 20 ft/s, plus a bit.
That's actually not how it works. A wall is assumed to be immovable, so running into it at full speed is effectively the same as two robots running into each other head-on at that same speed. In reality the alliance station wall will react a bit and absorb a little of the impact, but so will the second robot's bumpers, so it still comes out about the same.