|
Re: Solution for uniform ramming penalty calls
My thoughts on this are a bit different. Robot to robot contact is something that can't be avoided, even alliance partners smack each other on occasion.
What about a game/games that completely eliminate physical defense between opposing alliances. All defense would have to be strategic and/or tactical in nature. Games that would require a lot more intra alliance cooperation and interaction.
With everything the GDC already has to do to make these games as awesome as they already are, this would be a HUGE redirection. One that would not make their work any easier.
Just some food for thought.
__________________
CalGames 2009 Autonomous Champion Award winner
Sacramento 2010 Creativity in Design winner, Sacramento 2010 Quarter finalist
2011 Sacramento Finalist, 2011 Madtown Engineering Inspiration Award.
2012 Sacramento Semi-Finals, 2012 Sacramento Innovation in Control Award, 2012 SVR Judges Award.
2012 CalGames Autonomous Challenge Award winner ($$$).
2014 2X Rockwell Automation: Innovation in Control Award (CVR and SAC). Curie Division Gracious Professionalism Award.
2014 Capital City Classic Winner AND Runner Up. Madtown Throwdown: Runner up.
2015 Innovation in Control Award, Sacramento.
2016 Chezy Champs Finalist, 2016 MTTD Finalist
|