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Unread 22-04-2007, 11:24
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gblake gblake is offline
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Re: FVC GDC wants your feedback

Quote:
Originally Posted by Billfred View Post
Other Ideas:[/b] One I've been jonesing to see in FVC: robot-actuated field elements.

I'd also like to see some electronic scoring--the bumper switches in the Vex kit seem to be perfect as a target for teams to hit either with robots or game pieces.
Yes! - Similar ideas here. Jim Koca and I had fun discussing similar possibilities for an off-season exhibition event last summer. The plan didn't get implemented because our "customers" for the event were properly reluctant to use a field that might require expert assembly and trouble-shooting when reused by them for other exhibitions in the future.

An effective compromise between field complexity and the rewards of having an "active" field is bound to exist. The idea just needs some testing and refinement so that we can identify where that compromise lies.

Quote:
Originally Posted by Billfred View Post
Lastly, the robot-as-scoring-object approach of Rack 'N Roll was just good clean fun. If that can be integrated into an FVC game without coming off as a total rip-off, I imagine it'd be fun.
It will be easy to prove that there is no "rip-off" by referring to this message that was posted well before Rack-N-Roll was announced.
http://www.chiefdelphi.com/forums/sh...3&postcount=24

Dave Lavery's speeches to the regional audiences about FRC teams having to get "into the heads of" the other FRC teams this year was one that I could have written myself. I look forward to seeing more of these sorts of opportunities woven into the FIRST FVC and FRC games.

Blake
PS: Last year, for Aim High, I urged our FRC team to build a mobile pillbox/tank that lumbered out into position on the field with a slow; but nearly impossible to dislodge or block high-traction, high-torque drive train; and then opened a hole(s) that looked like a low goal.

For the rest of the game it would just sit at its money-spot and accurately fire 3-point balls into the high goal. Allies would only need to harvest the balls that littered the game fields and deliver them to the pillbox bot's low goal(s). I suspect that we would have consistently gotten very high scores from the strategy.

I would love to see future FVC and FRC games have clear/obvious opportunities for alliances to create this sort of division of labor. Perhaps even carried to the extent of having robots declare whether they will be a hunter or a gatherer (or an autonomous vs teleoperated, or a ___ vs a ___) at the beginning of each event. Then the match schedule would explicitly put one bot of each type into each alliance for each match.

See these also:
http://www.chiefdelphi.com/forums/sh...2&postcount=15
http://www.chiefdelphi.com/forums/sh...3&postcount=16
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