Quote:
Originally Posted by Lil' Lavery
The game had 4 teams per alliance, and a 5th back-up robot (much like all the other alliance games up until 2005, which were 2 v 2 with a back-up).
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There were only 4 alliances per division in 2001 and the first pick was automatic by rankings following this formula
1 paired with 5
2 paired with 6
3 paired with 7
4 paired with 8
Although there were 5 teams per alliance, there were only 12 total "draft picks", which is less than the 16 in every year since then.
The 2001 Championship Alliance was formed like this
71 (1st seed)
294 (5th seed, auto pick)
125 (1st pick overall)
365 (5th pick overall)
279 (9th pick overall)
I posted about the alliance roles in
this thread. Most interesting note from that post is that 279 was an alternate but actually played a key role.
Quote:
Originally Posted by Lil' Lavery
It was played 4 v 0, where the alliances would face off and keep trying to raise the score until one couldn't.
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They would play at least 4 and no more than 6 total matches. The alliance with the highest match score won. In the event of a tie, the highest average score won. This happened in the Finals at the Week 1 J&J Regional between the #1 and #2 alliances. As I remember it went like this.
Match 1: #1 puts up a score
Match 2: #2 puts up a higher score
Match 3: #2 puts up a higher score (probably 560 pts)
Match 4: #1 ties the high score (560)
Match 5: #2 puts up a higher score (probably 568)
Match 6: #1 ties the high score (568)
After these 6 exciting finals matches, they announced that the finals were over,
but they didn't know who won 
. They took a break, called New Hampshire, and announced that average score was the tie breaker and the #2 alliance won.
J&J Champs #2 alliance: 175, 95, 75, 133, & 56
J&J Finalist #1 alliance: 303, 365, 191, 103, & 145