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Unread 19-05-2007, 13:54
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Re: [Official 2008 Game Design] Game Elements and Subtasks

Okay, I'll brainstorm more after I finish a paper here, but I thought I'd toss out a crazy idea that just crossed my mind.

This may not be appropriate for 08, alas, since it draws on 06 skills. But what about a freakish hybrid of Triple Play and Aim High. Objects would be poof balls again. (Perhaps they've had enough time to breed and replenish their herds.) The goal you shoot into is a 3x3 grid, vertical like in the middle of the field, or perhaps wrapped into a vertical triangle. At any rate, you shoot balls in to the grid to score points, and the last alliance to score in a square claims it. Bonus points for making the 3 in a rows. Oh.. and just had a brain wave. Automode scores wouldn't tally.... except for bonuses. Claim enough squares in auto and any 3 in a rows you make are awarded accordingly, then the board is cleared for tele play. Or maybe it isn't.

I'll now criticize my own idea: It's interesting but quite possibly impossible to pull off. I think you'd have to use colored balls instead of anonymous ones if it'd have any chance of being pulled off. Also, we JUST did balls. Almost.

Anyways, I think multiple auto mode tasks of varying levels are good. And making it possible for a good team to pull off a couple different auto scores makes things more exciting.
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