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Unread 19-05-2007, 16:04
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Karthik Karthik is offline
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Re: [Official 2008 Game Design] Game Elements and Subtasks

Please, please do not have an overwhelming way to score points at the end of the match. Both in 2003 and 2007, the amount of points available to be scored at the end of the match was so large that it was able to overwhelm the efforts made by the other teams in the first 1:45. Coupled with this, these end of match points were much easier to achieve than the scoring methods for the rest of the match (Stacking & Ringing). As a result, many teams chose to focus on the end of match as their only way of scoring points.

These same teams, only being able to score points at the very end of the match, have only one choice for their actions for the initial 1:45 of the game. Defense. As a result, the 2003 and 2007 games as times degenerated into ugly bash fests. By no means do I want to see the elimination of defense, but I think that all games should be designed to promote offensive strategies, and showcase the engineering abilities of the teams. If teams analyze the game and realize it's easier to win a match by playing defense than offense, many teams will make the choice for defense, especially since it's inherently easier to play defense.

If you look at the 1999, 2000, 2005 & 2006 games as an example, we see games which had end of match bonuses which were much more in line with the main methods of scoring. The bonuses were valuable enough that they made a difference in close matches while providing an exciting finish, yet never overwhelmed normal match scoring. The 1999, 2000 & 2006 games were a great balance between offense and defense, and provided some of the most exciting matches in FIRST history.
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:: Karthik Kanagasabapathy ::
"Enthusiasm is one of the most powerful engines of success. When you do a thing, do it with all your might. Put your whole soul into it. Stamp it with your own personality. Be active, be energetic, be enthusiastic and faithful and you will accomplish your object. Nothing great was ever achieved without enthusiasm" -- R.W. Emerson
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Full disclosure: I work for IFI and VEX Robotics, and am the Chairman of the VEX Robotics and VEX IQ Game Design Committees
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