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Re: [Official 2008 Game Design] Radical Tournament Ideas
I have two radical tournament ideas.
1.After alliance selections, the top three seeds have five minutes. In those five minutes they get to decide what alliance they play in the first round. Lets say I am number one, I can choose to play the number eight, seven, six, five, four, three, or two seeded alliance in the first round. The next highest seed then gets to choose who they play. Finally the highest seeded alliance left gets to choose who they want to play. Here is an example of the system
1 picks to play 6
2 picks to play 8
3 picks to play 4
5 has to play 7
instead of having the usual 1v8, 2v7, 3v6, 4v5 bracket, we have a completely new and interesting match up.
2.Going off what Jherbie said, the number one seed should always play the lowest seeded team. Whatever seed is lowest, has to play the big bad one. If six beats three then the two seed has a hypothetically easier road to the finals than the number one seed. The higher seeds deserve any advantage they can get with the serpentine draft.
I also have a replacement for the serpentine draft. How about something like 1-8 first round and 8 to 5 then 1 to 4. That way 8 still has an advantage but 1 and 2 aren't penalized as much.
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2005-2007 Team 494 (Lead Scout and Strategist)
2008 Team 70 (Drive Coach)
2009-2011 Team 1504 (College Mentor)
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