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Re: [Official 2008 Game Design] Game Elements and Subtasks
Use a completely new gamepiece again, like this year (almost). This takes away some of the advantage of veterans, and makes the game less predictable. Definatly have robot-robot interaction like ramps again this year, but make the endgame either worth less or harder. No one wants to see every robot oriented around the endgame.
Another thing I'd like to see is either an autonomous task somewhat differant from the rest of the game, or no autonomous bonus/task at all. 2004 is a great example. There was the 10 point ball that could only be done autonomously. However, there was also a huge variaty of tasks being done autonomously. Teams were gathering 2x balls, controlling the mobile goals, preparing to gather mass amounts of 5 point balls, hanging, etc. Almost everyone agrees that this year's autonomous was not worth enough, but also, there was only one thing teams could really do.
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