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Unread 20-05-2007, 15:58
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Re: [Official 2008 Game Design] Radical Tournament Ideas

Quote:
Originally Posted by Ryan Foley View Post
5) Only give teams a list of which matches they are in, don't include who they are allied with and playing against. This lack of information would make scouting and on-the-spot strategy key elements of the game. Teams can talk strategy for the few minutes that they are "on deck".
I like this idea.

Of course, if teams were to ask around enough they could figure out who the other teams in the match are, just not who's on which alliance, allowing them to do some stratagizing (if we are with team X we can do this, if we are with team Y we can do this...). This would still leave most of their stratagizing to the last minute, so it could work.

Of course this would only work for the qualification matches.
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