View Single Post
  #6   Spotlight this post!  
Unread 21-05-2007, 15:02
Ian Curtis Ian Curtis is offline
Best Available Data
FRC #1778 (Chill Out!)
Team Role: Engineer
 
Join Date: Feb 2005
Rookie Year: 2004
Location: Puget Sound
Posts: 2,519
Ian Curtis has a reputation beyond reputeIan Curtis has a reputation beyond reputeIan Curtis has a reputation beyond reputeIan Curtis has a reputation beyond reputeIan Curtis has a reputation beyond reputeIan Curtis has a reputation beyond reputeIan Curtis has a reputation beyond reputeIan Curtis has a reputation beyond reputeIan Curtis has a reputation beyond reputeIan Curtis has a reputation beyond reputeIan Curtis has a reputation beyond repute
Re: [Official 2008 Game Design] OK, so YOU design the 2008 game...

The game has two scoring objects

1) Soccer balls, similar to those used in 2002.
2) 1'x1' cubes, constructed of some hardy material. These cubes are missing a top and bottom, so they are really more like shells.

The field.

There are 2 mobile goals (like those used in 2004), located on either side of the field. Each of the mobile goals is filled with 20 balls (each side has designated 20 balls). In the center of the field, there is a 4'x4' platform with it's upper surface being 1' off the ground. In the center of the platform is a 2" pole extending 5' from the top of the platform. Atop the pole is a green light which sheds light in every direction. In each corner of the field is a cube, with those on the red side being red, and those on the blue side of the field being blue. At either ends of the field there is a line 4' from the alliance station wall, indicating each sides home zone (red's home zone is in front of red's alliance station).

*Rough drawing of field*
____________
|.................|
|___________|
|........O.......|
|......___......|
|......|__|.....|
|.................|
|........O.......|
|___________|
|.................|
___________




The game is composed of two periods, teleoperated and autonomous. The game begins with a one minute and 45 second teleoperated period.

During the teleop mode, teams will race to empty their mobile goal of balls, and place them in their home zone. There are no restrictions on touching balls or the goal belonging to the other alliance. However, at the end of the match, only balls of your color count towards your score. Balls must be in contact with the floor at the end of the game to count.

As time counts down to autonomous, teams will race to get in position to use their cubes. Cubes function as multipliers, if placed down over the pole. Cubes cannot be scored before autonomous mode begins. Two cubes of the same color placed on top of each other multiply your alliances score by 2. Cubes not placed on top of each other do not count Eg.

Blue gets a multiplier
R
B
B
R

Both sides get a 2x multiplier
R
R
B
B

Neither side recieves a multiplier
B
R
B
R

Teams are only allowed to be in posession of one cube at a time.

Alternatively teams can elect to mount the platform, for a 15 point bonus per robot. This bonus is scored at the end of the match.

Scoring
Each ball of your color, in your zone, contacting the floor at the end of the match will be worth 3 points. If you have the multiplier, your score gets multiplied. Each robot on your alliance on the platform recieves 15 points.


//End game

This game presents teams with a multitude of options. They'll need to control their goal, retrieve balls from it, and figure out how to defend the balls until the last possible second, then get them on the floor. The points worth from the multiplier and being atop the platform are quite worth it however, so teams will need to work together to win.
__________________
CHILL OUT! | Aero Stability & Control Engineer
Adam Savage's Obsessions (TED Talk) (Part 2)
It is much easier to call someone else a genius than admit to yourself that you are lazy. - Dave Gingery