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Unread 22-05-2007, 16:37
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Re: [Official 2008 Game Design] Game Elements and Subtasks

Lets have game pieces that help to complete an objective that needs to be completed prior to scoring. Having robots that build something with the game piece would be great, especially if they are working together on it.

Example:
Robots need to get to the other side of the field in order to score somehow. A trench of water(or something else uncrossable) divides the field into halves. Robots put plywood boards across the trench to create a bridge. These robots can either work only within their alliance and try to mess up their opponent's bridge, or all robots can work together to create one bridge. This is an example of a game where alliances can cooperate with each other and robots build something to get to the next stage of the game. It also uses a different kind of game piece.

I think that we need a game element that has more to it than scoring-we need something new.
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Last edited by joshsmithers : 22-05-2007 at 16:42.