Quote:
Originally Posted by Lil' Lavery
I know that is similar to the strategy employed by 116 a couple years ago, and while it did have some success in helping get more dedication to the animation team (although it still had some issues with lack of focus and goofing off) and better training (although that has never really been an issue with 116 since the early days of our animations), I feel that it caused more issues than it resolved. I know members "cut" from animation had worse experiences with the team as a whole, had hard feelings against the animation leaders, and entered the rest of the team with improper training in their new role.
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hmmmm.... i see your point there. Well im holding summer animation classes to get the kids past the basics. (Its never a good idea to try to teach someone the basics durring the season. Your working on the animation and then have to take time helping them. Then that hinders your production) If i get them past the basics durring the summer they will have a good sense of what animation really is about.
teaching is hard. I've held summer classes before. But now im going to be a little more prepared when presenting this kind of information to the kids. Last year I had a projector and just went with it. The problem with that way of teaching is that kids would see what i was doing (they were suppose to be following along with their computers) and then they would forget what i did when they get the chance to mess with it at home. So now im makeing little packets to hand out and video tutorials to give to everyone. Wow, I had no idea setting up lessons took this long.
But i will be glad when i get them done. This can be a teaching tool that the animation team will pass on from generation to generation. Its a lot of hard work, but I really enjoy teaching this kind of stuff. I don't think i could make a career out of it, but i could definatly see myself in 20 years still teaching animation to a FIRST robotics team.